Tuesday, March 07, 2006

Why Will Wright Rocks, Radical Game Design, and Addictive User Experiences (or: Why "Web2.0" geeks should pay attention to game designers)

Wil Wright has been a HUGE influence in my way of thinking about building software and design in general. Will was the creator of SimCity (which was one of the first games I remember buying with my own money, the packaging was great, i still remember playing it in black and white on my 286 clone).

I read about spore a while back, and found this video. The talent and creativity of Will Wright (creator of games like SimCity, SimEarth, The Sims, and now Spore) never ceases to amaze and inspire me. For those of you that are in software or user experience design, I would strongly encourage you seek out the works, words, and talks of Will Wright. There is a ton as so called web2.0 developers/designers that we can learn from the game design community, a community that focus not just on ease of use, but creating ADDICTIVE user experiences.

Here's the video: Spore Gameplay Video - Google Video

(Side note: I am starting to love Performancing as a blogging tool. Which explains the rapid increase in my blogging frequency.)


  1. The game seems amazing... great find! "Procedural mating"... very cool =).

  2. Heh. I love Will's stuff too - I mean, what's not to love? But then again: